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Information Technology and Computer Science

Head of Department: Mr C Humphrey

Teachers: Mr M Barber, Mr B Holden, Mr M Smith

Technicians: Mr T Bance, Mr D Conway, Mr S Room

The IT and Computing department is a forward-looking department that looks at changes within computers and other technologies. We spend time examining the impact that technology has on individuals and communities, as well as teaching and improving students' skills and understanding of the subject. We provide opportunities for students to study both Computing and IT at GCSE level and Computing at A Level. [Updated October 2019]

"Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination." (Albert Einstein)

Years 7, 8 and 9

Year 7: Students look at basic skills and move onto LOGO and basic computational thinking and problem solving. We also show the students how to design and create and how to program a small, single board computer.

Year 8: Students in Year 8 look at databases and database theory. We also cover spreadsheet modelling and we build on the student’s game design skills to design and program games using more complicated software which gives them control over far more of the design process.

Year 9: We introduce the students to programming using Python. We then move onto improving the student’s web design skills and bring in their video editing skills to create a multimedia website. We round off the year looking at how different software packages can interact with each other and can be used within a business environment.

National Curriculum

GCSE: Years 10 and 11

GCSE IT Course Content

Year 10/11

Curriculum Outline:

This course is designed to equip students with the skills and knowledge they will need to create attention grabbing products using a variety of different authoring software, multimedia assets and navigation features. Students will also spend time designing and creating a game based on a design brief given to them by the exam board. They will be expected to come up with ideas, design and develop an appropriate solution and then test their final product. Students will need to understand what makes a game successful and how to publicise their product effectively using a promotional video.

Assessment / Examination

Four modules @ 25% each.

Exam Board: OCR

Link to Specification:


GCSE Computing Course Content

Year 10/11

Curriculum Outline:

The qualification will build on the knowledge, understanding and skills established through the Computer Science elements of the Key Stage 3 programme of study. The content has been designed not only to allow for a solid basis of understanding but to engage learners and get them thinking about real world application.  The new specification will enable learners to develop computational thinking skills built on a sound base of conceptual learning and understanding. They will analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs.

Assessment / Examination

80% Exam (two written papers – 1 ½ hours each)/20% Programming project coursework

Exam Board: OCR

Link to Specification

A Level: Years 12 and 13

Entry requirement: GCSE Computing or ICT grade 6.

The new course will focus on programming, building on the GCSE Computing and emphasise the importance of computational thinking as a discipline.  It has an expanded maths focus, much of which will be embedded within the course. It has computational thinking at its core, helping students to develop the skills to solve problems, design systems and understand human and machine intelligence – a valuable transferrable skill.  It allows students to apply the academic principles learned in the classroom to real world systems in an exciting and engaging manner.

It will give students a clear progression into higher education, as the course was designed after consultation with members of BCS, CAS and top universities.


Year 12 Curriculum Outline

  • Storage and memory
  • The CPU
  • Systems software
  • Application and utility software
  • Data types and representation
  • Computer arithmetic
  • Software development
  • Computer law, ethical, moral and social issues
  • Programming techniques and problem-solving

End of topic tests, End of year mock exam

Year 13 Curriculum Outline

  • Programming project coursework
  • Problem-solving, algorithms and computational methods
  • Exchanging data

End of topic tests, Revision exercises, End of year exams

80% Exam (2 written exam papers 2 ½ each)/20% programming coursework

Exam Board: OCR

Link to Specification:

Careers Education

  • We equip the students to be able to solve real world problems using computers and appropriate software.
  • Students have left to follow many University courses across a wide variety of computing related courses after successfully completing GCSE and A level courses within the school.